Friday, January 31, 2014

4th Week - Test Prep

This week in Max, the class worked on duplicating a scene given two video clips and an image. This was in preparation for a test that is offered at the local Junior College, which if passed will give you 3 college credits. I do plan on taking the test this year and feel that I will be able to complete the  task in the 4 hours provided. Since the test is covering basic animation and modeling techniques and a basic understanding of how to operate 3DS Max I feel that I am more than prepared to take this test.

Friday, January 24, 2014

3rd Week - Lizard Boy

This week in Max, I started and nearly finished modeling a lizard like creature. This particular model was a combination of both planes and box modeling. The model is based off of the reference image shown in the image above but it does differ from the reference as I was not following it exactly. The remaining work will consist of reworking the way the legs attach and blend into the body, making a pair of arms and hands, and also polishing up his neck. With regards to his neck, all I have done so far is create some polies that connect the head to the rest of the body as I am still unsure as to whether or not I was to have a long serpent like neck or if I want to follow the reference image and model it to look like he has a patch of hair that covers his head and reaches down to his torso.

Friday, January 17, 2014

2nd Week - Body Work

This week in Max, I continued modeling a character to go with the head that I had been working on previously. This pair of legs/lower torso was crafted using planes modeling with a simple symmetry modifier applied to it. So far I am happy with both the look of the head and the legs. I will possibly change around the feet to make them a little more detailed but I may not if I decide to model some sort of boot or anything else that covers the feet. Aside from continuing to model the rest of the person, I plan on tweaking some of the proportion of what I have made so far.

Friday, January 10, 2014

1st Week - Back in the Swing of Things

 
This week in Max, I got back into my motorcycle models and started texturing the beast of a machine. I spent most of my time trying to get some realistic metal and paint texture as well as a nice leather seat. The images above were taking with different colored lighting, the left and bottom right with a yellow light and the top right with a white light. Overall I like the way it turned out I might be calling this a finalized product.

Friday, December 20, 2013

17th Week - Project

This week in Max, the class presented the animations that they had been working on. The above video is of the motorcycle that I modeled, which has yet to have any materials applied to it.

Friday, December 13, 2013

16th Week - Digital to Physical

This week in Max, I worked in 3dsmax, used the 3d printer, and made some stickers. The above image is of a shield that I started for my knight model. I has the classic kite design but with some added spikes for a little more depth. The 3d printer was used this week for the first time and although the results did not turnout as expected all of the models came out fairly well. More Rancho stickers were made and I help with the weeding of them.

Friday, December 6, 2013

15th Week - AGATHAAAAAA!


This week in 3dsMAX, I started working on medieval models. The plan is to make a few high poly models positioned in different battle poses.I don't intend to animate the characters so I will spend the majority of my time modeling and texturing. I will try to add in some motion to the scene in the form of waving fabric and possibly some simple motion in background objects. So far this week, I have started making one on the shields for a knight character.