Friday, January 17, 2014
2nd Week - Body Work
This week in Max, I continued modeling a character to go with the head that I had been working on previously. This pair of legs/lower torso was crafted using planes modeling with a simple symmetry modifier applied to it. So far I am happy with both the look of the head and the legs. I will possibly change around the feet to make them a little more detailed but I may not if I decide to model some sort of boot or anything else that covers the feet. Aside from continuing to model the rest of the person, I plan on tweaking some of the proportion of what I have made so far.
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