Friday, February 28, 2014
8th Week - Painting Textures
Friday, February 21, 2014
7th Week - Mudbox Training
This week in Max, I did not use max. I am planning on using Mudbox, which is another Autodesk program, in the coming weeks as a second step in the modeling process to add an extra level of detail to my 3dsMax models. I will also be using the program as a way to paint textures onto my models. My overall progress for this week was less than ideal, as I was interrupted by computer problems one day and school assemblies another. On the days that I was able to work, however, I played around in the program testing out what all the brushes did and I also looked at different tutorial videos.
Friday, February 14, 2014
6th Week - New Terrain Method
This week in Max, I started to test a new method for modeling terrain using the Displace modifier. Traditionally I would start by dragging out a plane with a high amount of pollies and then using solt selection I would push/pull vertices to shape the mesh. This week, however, I broke the process into three steps, the first of which being the blocky rough model in the top image. The second step was to texture the top facing pollies in a gradient fading from black at the lower most level to white at the top most. With the rough model textured I can render out a top view of the model to achieve the height map. After that I can simply apply the Displace modifier onto a plane with a high amount of polies, and with slight tweaks of the settings I will get the final model.
Friday, February 7, 2014
5th Week - Monster
This week in Max, I worked on modeling a new creature. The above image showcases the one eyed version of my creature but I also have a two eyed version with straighter horns. The texture will be reworked greatly but I do want to make it some sort of cellular scaly slimy texture. The plans for this model are to use this basic model and import it into Mudbox and add some extra levels of detail to the model.
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