Friday, January 17, 2014
2nd Week - Body Work
This week in Max, I continued modeling a character to go with the head that I had been working on previously. This pair of legs/lower torso was crafted using planes modeling with a simple symmetry modifier applied to it. So far I am happy with both the look of the head and the legs. I will possibly change around the feet to make them a little more detailed but I may not if I decide to model some sort of boot or anything else that covers the feet. Aside from continuing to model the rest of the person, I plan on tweaking some of the proportion of what I have made so far.
Friday, January 10, 2014
1st Week - Back in the Swing of Things
This week in Max, I got back into my motorcycle models and started texturing the beast of a machine. I spent most of my time trying to get some realistic metal and paint texture as well as a nice leather seat. The images above were taking with different colored lighting, the left and bottom right with a yellow light and the top right with a white light. Overall I like the way it turned out I might be calling this a finalized product.
Friday, December 20, 2013
17th Week - Project
Friday, December 13, 2013
16th Week - Digital to Physical
This week in Max, I worked in 3dsmax, used the 3d printer, and made some stickers. The above image is of a shield that I started for my knight model. I has the classic kite design but with some added spikes for a little more depth. The 3d printer was used this week for the first time and although the results did not turnout as expected all of the models came out fairly well. More Rancho stickers were made and I help with the weeding of them.
Friday, December 6, 2013
15th Week - AGATHAAAAAA!
This week in 3dsMAX, I started working on medieval models. The plan is to make a few high poly models positioned in different battle poses.I don't intend to animate the characters so I will spend the majority of my time modeling and texturing. I will try to add in some motion to the scene in the form of waving fabric and possibly some simple motion in background objects. So far this week, I have started making one on the shields for a knight character.
Friday, November 29, 2013
Xth Week - Thanksgiving Break
Taking a week off for Thanksgiving break, during which time I will be spending lots of time with my family.
Friday, November 22, 2013
14th Week - Motorcycle
This week in Max, I started making the basic frame work of a motorcycle. The frame is comprised of mainly cylinders that were bent and twisted into shape. The tires were made using a tube and cylinder, which were combined with the boolean tool to achieve a flattened inside. Using splines I first made a 2D drawing of the gears for the rear tire and then put an extrude modifier to make it 3D. Lastly for the gas tank I made a box with the spherify modifier to round it out a bit then I used soft selection to pull out the vertices.
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